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Journey Through Hell in Madmind Studio’s Upcoming Survival Horror Game, Agony

Madmind Studios want to take you to hell in their upcoming title, Agony, which very well may be one of 2016-2017’s more unique horror titles. We’ve explored deep sea facilities, space stations and...

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Inspired by Journey, Lost Ember Tasks You With Exploring a Gorgeous Fallen...

The world of video gaming is as diverse as it’s ever been, and that’s part of the reason why a game like Lost Ember can be made. Adventurous in its premise, it takes inspiration from games like Journey...

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“Like a Cup of Coffee”: Leaving Lyndow, Emotions, and Starting Small

Leaving home for the first time can be a fraught experience. The freedom of independent life wars with the weight of responsibility and this conflict gives birth to a vast array of emotions, ranging...

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Shadows of Adam Brings Back 16-Bit JRPGS | Exclusive Interview

When one thinks of great JRPGs, such titles as Chrono Trigger, Golden Sun or classic Final Fantasy games are likely to come to mind. OnlySP was able to reach out to an independent studio who have used...

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Thinking in Four Dimensions: inbetweengames Talks Time and Tactics in All...

All Walls Must Fall is a new strategy game—creatively billed as a “Tech-Noir Tactics” title—from an indie outfit comprised of former members of Spec Ops: The Line developer YAGER. The game imagines an...

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Amplifying Fear Through Music: How Resident Evil VII Composer Michael Levine...

Part of a good horror game (and sometimes absent from one, depending on how one looks at it) is its soundtrack. Music sets the tone and mood of anything it is applied to. Fear, thrills, and so much...

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Putting Science in Science-Fiction: Black Hive Media on Creating Kova

“What mighty contests rise from trivial things.” – Alexander Pope, The Rape of the Lock, 1712. In 1950, physicist Enrico Fermi posed a question as the continuation of an earlier conversation with...

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From Bioware to Blowout and New Beginnings: The Fall and Rise of Mooncrest

Following the recent launch of a Kickstarter campaign for The Rise of Mooncrest, OnlySP had a chance to sit down with Rick Burton—founder of KnightMayor and lead developer on the game—to get some...

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Becoming Monsters: Thunder Lotus Games on the Morality of Sundered

Nintendo’s recent announcements of Metroid Prime 4 and Metroid: Samus Returns heralds the long-awaited return of the classic Metroidvania formula to AAA development, but the format has been well served...

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Director Neil Huxley on Bringing Middle-Earth to Life

Today, gamers got their first look at ‘Friend or Foe’, the new live-action interactive trailer for Middle Earth: Shadow of War. Production on the new piece of advertising was led by director Neil...

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New Nemeses and More Mechanics: How Monolith is Expanding Middle-Earth in...

During EGX 2017, OnlySP had the chance to sit down with Monolith’s community manager, Andy Salisbury, to discuss the upcoming Middle Earth: Shadow of War. Salisbury has worked at Monolith since 2011...

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Frostpunk’s 11 bit Studios on Humanizing Hundreds of Characters

In November 2014, indie developers 11 bit Studios released This War of Mine, a war-themed strategy game where players take the role of civilians trying to survive with limited resources. While not the...

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‘Vampires, Werewolves, and Mummies, Oh My’: White Wolf Publishing on Bringing...

The World of Darkness (WoD) IP has a curious history in video games. After quickly garnering a cult following in the early 2000s with the Vampire: The Masquerade and Hunter: The Reckoning series, the...

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A Tropical Apocalypse: Wyrmbyte Discusses the Making of Nightmarchers

Thanks to the influence of the mass media and word of mouth spread by travellers, Hawaii has the enviable reputation of a paradise: palm trees, beaches, laid-back locals, and spectacular waves. The...

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From Supercars to Sci-Fi: The Founding of Wushu Studios

In recent years, the video game industry has seen a trend where developers are moving from AAA studios to work on smaller, independent projects. Last year, The Last of Us director Bruce Straley left...

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A Renaissance Of Rats: Fatshark Talks Vermintide 2’s Inspirations, Success,...

Vermintide 2 was released just a couple of weeks ago and, much like the eponymous horde of Skaven, has rolled onto Steam to quickly become a massive success. Within its first week of availability, the...

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The Trials of Bringing Motorcycles to Mobile: The Dumb Luck of Retro Highway

Out Run innovated video games in 1986, bringing its advanced hardware and soundtrack to the arcade screen. Road Rash took the motorcycle racing genre further with its graphics and speed on consoles in...

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Tormentor x Punisher Interview: How Music and Skateboarding Influenced a...

In many ways, the progression and resulting diversity of video games has been a resounding success, increasing their artistic value, improving representation levels, and resulting in a plethora of...

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My Eyes on You Sets Sights on Chicago, Choice, and Character | Interview

“I think inherent to the My Eyes On You world is a question of what is true and what is false, and how much we should believe in what our eyes show us.” – Matthew Moffit, writer Comprised of talent...

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The First Break: Exploring Mental Illness Through Virtual Reality

According to the World Health Organization, one in four people in the world will find themselves affected by mental or neurological disorders at some point in their lives. In any given year within the...

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The Improbable Journey From Persian Classical Musician to Video Game Composer...

Quantic Dream’s latest game, Detroit: Become Human, has attracted headlines since it was announced way back in 2013. Boasting a budget rumoured at around $30 million and a unique gameplay vision to go...

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Understanding Androids in Detroit: Become Human – An Interview With Nima...

Today’s second part of OnlySP’s interview with Nima Fakhrara will delve into his work on Detroit: Become Human and what his process was for coming up with the music for Connor. Be sure to check out the...

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Russ Pitts Expands On The New Escapist and the Joy In “Making Things”

The Escapist was dead. Much of the site’s former glory, from its idiosyncratic content creators to its lively forums, was dormant. Outside of a few Zero Punctuation videos, the site did not pull the...

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Rumbling Games Brings The Middle East to the West With Knights of Light

The Middle East is not a region often associated with role-playing video games or video gaming culture in general. For most people, the idea of RPGs conjures images of fantastical themes, often...

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Beenox on the Trials and Tribulations of Developing a Spider-Man Game

“I think Beenox’s take on the Spider-Man franchise allowed fans to get excited to play a Spider-Man game again.” Between 2001 and 2007, Beenox did not develop a single original game. Instead, the...

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From Steam to Self: Tether Director Reflects on the Issues Facing Indie...

A recurring—but often overlooked—refrain among game developers on their social media channels and personal blogs is that development is hard. The products that millions of gamers enjoy every day come...

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Building a Franchise With Iron Danger

In the first part of his interview with OnlySP, Iron Danger lead programmer Heikki-Pekka Noronen explained how the Action Squad Studios team is taking a highly iterative approach in trying to create an...

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Bringing Androids to Life in Detroit: Become Human – An Interview With Philip...

Detroit: Become Human is a unique game in a few ways, and one of those is the way in which David Cage, the mind behind the game, opted to use music. Instead of hiring one composer to score the entire...

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Bright Future, Dark Crimes — Investigating a Positive, Inclusive Sci-Fi...

A bold, utopian future is a vision rarely found in games. However, among the muck of cyberpunk dystopias and war-ravaged landscapes, one indie studio is daring to present a different world. Ring of...

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Rebel Galaxy Outlaw Developer Talks Player Choice in a “Significantly Larger”...

Rebel Galaxy Outlaw is one of those projects that exploded out of nowhere and became a welcomed and exciting surprise full of detailed customisation and rich environments.  Outlaw explores more of the...

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